Means of peer-to-peer exchange and coordination of production - Economic infrastructure

**What can I do?** **Join credit unions and mutual-credit associations**. **Participate in local currencies and timebanks.** Conventional banks have been given a state monopoly on the creation of *money-as-debt*, with compound interest attached (in other words, this is *commodity money*, it’s what the financial sector trades in and extracts wealth from). You couldn’t invent a system that concentrates wealth and damages nature more, if you tried. >With *mutual credit*, we can build a global *Credit Commons* that takes the control of money from banks - replacing currency with credit and commoning the means of exchange.

Get involved in **peer-to-peer (P2P) production**, and support activities organised on a P2P basis (ie use their products). Peer-to-peer commons / commons-based peer production / P2P commons (all the same thing) has been an emerging global economic phenomenon for 40 years or so, receiving increasing attention in the past decade. It is now clear that a huge *distributed community* of creative people can build very complex things without hierarchy, which are equally available to anyone for further use. >This arose in the fields of software production (with the *Linux* computer operating system and the *git* version-control protocol for software development) and digital media: *Wikipedia*.

Adopt ways of **coordinating** supply of goods and services, material operations, transportation and overall energy consumption, which are grounded in P2P exchange of data and P2P communication, across supply chains.

In capitalism, markets and prices are typically seen as necessary means of coordination across an economy. But in the past 25 years the global supply chains of corporations have developed IT-based means of directly coordinating supply chain operations ‘just in time’, without holding wasteful buffer stocks and without resorting to price-based market interactions.

These capabilities are now being developed in a new class of software tools for *network resource planning*, which enable actual concrete activities to be mapped, coordinated and evaluated against many kinds of metrics, including environmental energy metrics and tracking of sustainable sources and processes. \[Bob Haugen describes a minimal bottom-up economic infrastructure page ]

It’s early days yet. But **keep an eye on the development work** of *Mikorizal Software* with various kinds of coops \[Lynn Foster talks about ValueFlows and NRP tools page ], and follow the stories of distributed collaborative organisations like *Sensorica* (light engineering), *Enspiral* (community-oriented services and platforms), *Guerilla Translation* (what the name says) and *Buurtzorg* (community care). Also check out the ongoing research of xxxx and the P2P Foundation on thermodynamic accounting.

Cars, housing and farm equipment are now among physical things that can be designed in a git-style, P2P way, deploying globally-sourced designs in local (cooperative) manufacture. At the material end of this chain are **fablabs** (*fab* as in *fab*rication): venues equipped with workspace, tools and machinery (including digital-driven material-forming machines like 3D printers). This is sometimes known as *open hardware*; its basic principle is ‘think global, build local’.

Freely available, git-developed global-generic designs can be ‘forked’ to produce local variants with local materials and labour. For example, farmers can pull down designs, and tinker with them to build what they need. *Makerspaces* is another name. It’s a bit like a wiki, for buildable designs rather than broad concepts and generic information.

The P2P commons is not the whole world, and interactions with capitalist commodity markets are inescapable. To deal with this, there’s a lot of ongoing work on **forms of licensing** designed to enable *accumulation* (of value) *in the commons* - that is, expansion of capability in the commons economy - and to prevent either enclosure or free-riding in fields of commons resources, by for-profit firms. Versions of licensing include *Copyleft*, *Patentleft*, *Creative Commons*, *Peer Production* and *GNU*.

The design and selection of licensing regimes can be quite technical (just like any design); sometimes there are controversies between these models. But this is a skill that’s becoming more widespread - just like the design of non-commodity currencies, credit systems, OpenValue supply chains and P2P protocols.